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TSG 39 (May 1981)

One of the contests The Space Gamer ran, back in the day, was for magic items. Many of the winning entries were TFT-related, and here... (more)

From TSG 41 (July 1981)

The following is a list of hints based on almost three years of TFT play. I hope that this article will inspire some of you... (more)

Probably the best munchkining of the TFT rules that I ever heard of . . . and directly responsible for some tweaks to the new edition rules.

TSG 49... (more)

From TSG 51 (May 1982)

SJ note: As far as I know, this article was the first appearance anywhere of a “disadvantage” system for... (more)

As the $97.5K stretch goal, here are five more new creatures for your TFT campaign. We lead off with Rick Hershey’s excellent artistic take on the Scum... (more)

Melee is for armed/armored fighters. Wizard is for those who let magic do their fighting for them. But there is no reason to stop there. With no... (more)


The staff is the mark of the wizard. In the original TFT, wizards’ staffs were potent, but in the new version they are more so. There are now five “levels” of... (more)

As the $24K stretch goal, here are five new magical items for your TFT campaign. Visit the Kickstarter page today to support the project and unlock more... (more)

I enjoy writing and playing solo game adventures (or "interactive novels," as the book trade calls them). A solo is sort of a cross between a novel and a computer... (more)


As the $32K stretch goal, here are five new creatures for your TFT campaign. You will notice that there are actually six creatures here. “Deer” is a... (more)


You’ve been slimed!

As the $46K stretch goal, here are five new slimes to harass and annoy your adventuring parties. Slimes are the signature nuisance-monster... (more)

Sometimes the monsters come to you, and sometimes you have to go to the monsters. As the $60K stretch goal, here are five new plants for TFT.  Some are... (more)


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