As the $142.5K stretch goal, here are five new practical magic spells for The Fantasy Trip . . .
Visit the Kickstarter page today to support the campaign and... (more)
From TSG 65 (September/October 1983)
One of the prime attractions in the roleplaying game The Fantasy Trip is the rapid yet involving method in which... (more)
In our previous two installments (first post, second post), we presented ideas on how The Fantasy Trip can go beyond the obvious Hero and Wizard... (more)
From TSG 57 (November 1982)
In issue 51, Forrest Johnson presented an article on handicapped characters in The Fantasy Trip; it proposed a number or... (more)
From TSG 61 (March 1983)
One of the fascinating aspects of The Fantasy Trip (TFT) is its economic system. Not only are prices given for items that... (more)
As the $133K stretch goal, here are five new combat spells for your TFT campaign.
Visit the Kickstarter page today to support the campaign and unlock more... (more)
From FG 1 (August/September 1983)
I had intended to write this column only for Space Gamer after the magazines split, and confine my Fantasy Gamer... (more)
As discussed last time (posted here), The Fantasy Trip dumps restrictive “character classes” for more free-form and flexible character creation.... (more)
As the $123K stretch goal, here are five more new slimes for your TFT campaign.
Visit the Kickstarter page today to support the campaign and unlock... (more)
From TSG 52 (June 1982)
There are several institutions of Cidri, in The Fantasy Trip, which are of some interest to a Game Master, and which... (more)
From TSG #54 (August 1982)
It does a gamemaster's heart good to have a system which allows nasty things to happen during the course of regular events.... (more)
from TSG 62 (April 1983)
“Where do summoned creatures come from?” asked Melar. “Are they assembled from raw energy like illusions, or do they have real... (more)
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