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Quick Quests

Quick Quests are super-short adventures for The Fantasy Trip. Each one is about 2,500 words of character description, GM advice, and combat. Definitely combat.

You can use a Quick Quest in several ways:

As a stand-alone adventure for a night or two of play.
As a side quest to drop into an ongoing campaign.
As a seed for a whole new campaign.

Quick Quest 9: Grand Opening

Quick Quest 8: The Maddening Song

Quick Quest 7: Incident at the Golden Badger

Quick Quest 6: The Halfling's Hole

Quick Quest 5: Black Top Hill

Quick Quest 4: The Caravan Raiders

Quick Quest 3: The Unself King

Quick Quest 2: A Moveable Feast

Quick Quest 1: Tipping The Scales

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