Errata Article Coming Up
September 9, 2019
In Hexagram #3 I will have an article listing my known errata/updates for TFT. This article will not include things like punctuation or trivial typos, nor will it be intended for actual rules changes - that's what we have articles (or new editions) for, when necessary. But I'd like to make sure that I haven't overlooked anything that I'd consider an actual erratum. At the risk of opening the floodgates to the nitpickers - and you know who you are, so please curate yourself before posting if you're able! - I've started a new topic, "TFT Errata for Hexagram #3," in the forums.
Here's what I have so far:
24 – Under Repair, last sentence, the spell referred to should be Restore Device; there is no such thing as Repair Device.
27 – Lightning – Maximum of 3 points per casting.
30 – To clarify: It does not cost 1 ST to make a physical whack with the staff. The ST is spent when the staff’s occult damage is to be done.
33 – Wizard’s Wrath – Maximum of 3 points per casting.
39, 176. The Talent name is Remove Traps, plural.
49 – In entry 9 of the last table, the distance of “13 megahexes” will be easier to use on the labyrinth map.
82 – An octopus has eight arms, not eight legs.
92-93. The fur of the giant wolverine stops 2 hits.
95 – A giant snake or monster snake has IQ 4.
96 – A crabman has one big set of pincers per arm.
99-100. Rats may stack at two per hex; they must still be attacked individually.
100 – Some text is missing in Scuttles. The second paragraph should begin “Hand-sized when they attack, Scuttles jump onto their prey and bite like giant ticks. They drink blood, swelling to balloon-size, and drop off when sated.”
103 – Option (s) should be “Shift one hex (or stand still) and attempt to disbelieve one figure.”
106 – Add “You cannot disengage by crawling unless your opponent cannot move at all.”
118 – Delete the last sentence under Forcing Retreat. We may need more development on the Retreat rules – look for a Hexagram article.
119 – More about the effects of relative height on combat can be found in Hexagram #2.
125-125 – The arquebus and blunderbuss are flintlock weapons; they don’t require a lit torch. A grenade requires a source of fire (usually a torch). So does a petard, but it may have a long, slow fuse. When used as traps, grenades and petards are triggered by flintlock mechanisms.
147. Elves’ toenails cost $16/pound.
152. Delete the second sentence under Ingredients.
175. Add Food, 41, 67.
176 – Under Scrolls, add an entry for 30. Under Shield Rush, add an entry for 112. Under Staff spell, add an entry for 30.
Sigrun has a Halberd listed as 2d-1 damage. Halberds do 2d in the weapon table.
Sirocco has ST9/DX15, but wears cloth armor. She does not have the proper adjDX 14 listed.
Mad Olly has a saber listing of 1d+1 damage. Sabers are listed as doing 2d-2 damage in the weapon table.
Meg also has a saber listing of 1d+1 damage.
I am advised by Brett Slocum that the first edition of Champions was earlier than Forrest Johnson’s Space Gamer article, which would make it the first published instance of disadvantages in a RPG.