TFT Extra #1 - Pit Trap Plant
June 17, 2018
The heart of the carnivorous pit trap plant is underground. It sends out vine-like roots that slowly move the dirt, eventually creating a hole in the ground. A large pit trap may be ten feet deep or more; small ones are less than a foot deep. The hole will be concealed by large brownish leaves; a Naturalist will recognize them, while others need a 3/IQ roll in daytime or a 4/IQ roll at night. Sometimes there will be clues in the form of buzzing flies and an awful stench.
The vines secrete a very sticky, acid fluid, useful for some Chemist potions and in the glassmaking trade. A big trap will be a couple of feet deep in fluid. Anything that falls into the trap will be caught. Make a 3/DX roll to land on your feet; on a critical failure you land face-down and will surely die unless friends help you instantly. If you land on your feet, make a 5/ST roll to pull yourself out; your friends may help. If you cannot escape, the fluid does 1 damage per hour; armor does not protect.
A small trap is deadly to little animals, but a human will suffer at worst a sprained ankle and then a stuck foot, easily escaped on a 3/ST effort.
The pit trap fluid quickly digests victims; a big trap can eat a human in two weeks. Obviously, a pit trap may contain the belongings of past victims, but recovering them is nasty, nasty work.
To discuss this latest extra for use with The Fantasy Trip roleplaying game, please join the conversation on the forums. For notification when The Fantasy Trip project launches, please follow Steve Jackson Games on Kickstarter.