Here’s my second fan interview question:
How did you use TFT, back in the day? Stand-alone combat games, combat module for other RPGs, or a full RPG system of its own?
When we... (more)
As a charter member of the Grizzled Gamers Guild, I had the opportunity to see One Giant Step become an amazing journey. I watched that first toe go into the water when Gary... (more)
If you are going to take The Fantasy Trip, it won’t take long to find the type of adventurer you want to be and model it with... (more)
These were the first solo adventures for TFT (and the only ones to which I regained publication rights). They were inspired mainly by the Fying Buffalo series of solo... (more)
At Origins a few weeks ago, Bebo of Be Bold Games (Twitter, Facebook, YouTube) joined other players in a session of Melee with Steve. The party had a... (more)
I’ve been giving a lot of interviews about TFT recently (two have been posted so far -- EnWorld and Mike Meeple -- with more to come), and this just turns the idea around – I... (more)
Combat in TFT is very simple. You start by choosing your strength and dexterity. DX and ST are drawn from the same pool – in Melee they total to 24. High ST... (more)
As we grow closer to the launch of The Fantasy Trip on Kickstarter (announced here), we see more discussions about the game across the web. If you're looking to keep... (more)
As we continue work on the new edition of The Fantasy Trip, it is time to take the show on the road! The crew will be at Origins, in Columbus, Ohio, starting tomorrow, so if... (more)
Work goes on! Melee, Wizard, and the two Death Tests are in final layout, Tollenkar's Lair is close, and I'm making progress on the big book that takes... (more)
We have received the first Fantasy Trip inks from Liz Danforth - here are a few for you to look at. I hope you feel, as I do, that she's still true to the style... (more)
Whoops . . . did we have a technical issue with the queue, or did somebody just forget to click the button? Anyway, for those who did not see them in the Daily... (more)
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